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PROLEARN Network of Excellence
by
amine
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last modified
2006-07-13 14:35
Welcome to the portal of professional learning
Network of Excellence in Professional Learning
by
onusa
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last modified
2006-07-02 20:25
PROLEARN is a 'Network of Excellence' financed by the IST (Information Society Technology) programme of the European commission dealing with technology enhanced professional learning.
PROLEARN virtual competence centre
by
onusa
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last modified
2006-07-02 20:25
ProLearn-Online.com, Our mission is to build up a European wide community of practice for research and economy.
Prolearn TV
by
onusa
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last modified
2006-07-02 20:25
The Prolearn-TV concept will deliver a significant living structure of Professional eLearning support materials which will be sourced from the WP members in the first instance, and in due course from the whole consortium. This material will be showcased via a streaming media portal to our community.
Professional Learning Cluster PRO-LC
by
onusa
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last modified
2006-07-02 20:25
With the shift towards the knowledge society, changing working conditions and the continuous evolution of information and communication technologies, peoples' knowledge and skills need continuous up-dating. Technology-enhanced Learning is one of the strategic objectives of the EU/IST Work Programme, with the goal of improving the efficiency and cost-effectiveness of learning, for individuals and organizations, independent of time, place and pace. Innovative infrastructures, methods and approaches are needed to reach this goal, and will facilitate transfer and sharing of knowledge between individuals and in organizations.
MPEG7-21 Community
by
onusa
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last modified
2006-07-02 20:25
The MPEG-7/21 community aims at bringing together experts from research and industry in the area of multimedia meta data interoperability for collaborative working environments. By establishing a community of professionals it is intended to bridge the gap between an academic research and an industrial scale development of innovative products for natural collaboration. To accomplish this goal the portal provides information about MPEG-7/21 related events, participating research groups, as well as industry partners to share expertise on multimedia meta data interoperability.
Confolio
by
onusa
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last modified
2006-07-02 20:25
A Confolio system contains a number of electronic portfolios, where each portfolio functions as a personal information archive.
EducaNext
by
onusa
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last modified
2006-07-02 20:25
EducaNext is a service supporting the creation and sharing of knowledge for Higher Education. It is open to any member of the academic or research community.
Nettle
by
onusa
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last modified
2006-07-02 20:25
NETTLE is an EU funded, Socrates Thematic Network project. The work of the project is organised into four main themes, as indicated by the TG menu items. We are currently in the initial stages of the project, defining the work of the Thematic Groups and getting the project under-way.
PROLIX
by
onusa
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last modified
2006-07-02 20:25
PROLIX is a 48 months research and development integrated project co-funded by the European Commission under the Sixth Framework Programme, Priority 2 "Information Society Technologies" started on 1st December 2005.
TENCompetence
by
onusa
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last modified
2006-07-02 20:25
TENCompetence will support individuals, groups and organisations in Europe in lifelong competence development by establishing the most appropriate technical and organizational infrastructure, using open-source, standards-based, sustainable and innovative technology.
APOSDLE
by
onusa
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last modified
2006-07-02 20:25
The goal of the APOSDLE project is to enhance knowledge worker productivity by supporting informal learning activities in the context of knowledge workers' everyday work processes and within their work environments.
iCamp
by
onusa
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last modified
2006-07-02 20:25
iCamp is a research and development project funded by the European Union under the IST (Information Society Technology) programme of FP6. The project aims at creating an infrastructure for collaboration and networking across systems, countries, and disciplines in Higher Education. Pedagogically based on constructivist learning theories that puts more emphasis on self-organised learning, social networking, and the changing roles of educators.
Open Research Society
by
onusa
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last modified
2006-07-02 20:25
VCC Sustainability Blog
by
onusa
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last modified
2006-07-02 20:25
As we need to pursue the discussion on the PROLEARN sustainability, we have set up a blog to capture our thoughts and ideas. In the framework of the VCC sustainability discussion, we started a collection of possible approaches, services, etc. and would like to share this with
you.
Please don't hesitate to make heavy use of the blog to comment on our ideas and, if your time permits, also join in on the regular discussion via flashmeeting. We will try and post these meetings on the blog as well and see, if it get's us anywhere.
MACE - Metadata for Architectural Contents in Europe
by
Ralf Klamma
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last modified
2006-12-06 13:58
The MACE project sets out to transform the ways of e-learning about architecture in Europe. It will integrate vast amounts of content from diverse repositories created in several large previous projects as well as from existing architectural design communities.
EGAEL 2007 Initiative
by
Ralf Klamma
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last modified
2007-01-09 15:18
In 2007, the EGAEL Initiative will carry out several activities focused on the use of eGames in eLearning and, more specifically, in personalized eLearning processes:
- one workshop in Asia, in conjunction with ICALT 2007
- one workshop in Europe, in conjunction with ISAGA 2007
- one Special Issue of Computers in Human Behavior, focused on the pedagogical research and implications of the use of eGames
- one Special Issue of Simulation & Gaming, focused on the practical but theoretically supported experience and on the development of eGames
The general aim of all these activities is to research and discuss on the benefits, drawbacks and current state of the development and use of educational and general electronic games and simulations and their relation with the personalized eLearning experience of learners and teachers.
ELEKTRA
by
Ralf Klamma
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last modified
2007-01-09 15:19
ELEKTRA has the ambitious and visionary goal to fully utilise the advantages of computer games and their design fundamentals for educational purposes and to address and eliminate the disadvantages of game-based learning as far as possible.
Modern computer games let their players enter their virtual worlds by offering a high degree of interactivity and realism that aims at captivating immersion. They turn the user into the active protagonist and hero, who can act by using more and more complex game features. The “gamer” is embedded in a fascinating universe, a microcosm with its own rules and residents to be discovered. By his own actions and his involvement into the background story the game becomes important and meaningful to the player. He even might develop emotional affection for the digital inhabitants of the game world.
ELEKTRA will be funded with 2.4 million Euro by the Sixth Framework Programme of the European Commission’s IST-Programme for the duration of two years.
iPerG - Integrated Project on Pervasive Gaming
by
Ralf Klamma
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last modified
2007-01-09 15:46
Pervasive games are a radically new game form that extends gaming experiences out into the physical world. To achieve a high quality interactive experience for these games, new technologies to support the creation of new compelling forms of content will be explored by this consortium.
Four game types are currently being investigated under IPerG:
* Crossmedia Games - bridging the gap between different media channels and game spaces
* Socially Adaptable Games - exploring how pervasive games can fit into (and transform) social environments
* Enhanced Reality Live Role-Playing - enhanced experiences through technology
* City As Theatre - artistic games that take place online and on the streets.
ARIADNE
by
Ralf Klamma
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last modified
2007-01-09 15:48
A European Association open to the World, for Knowledge Sharing and Reuse. The core of the ARIADNE infrastructure is a distributed network of learning repositories.
MELT - Learning Resources for Schools
by
Ralf Klamma
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last modified
2007-01-09 15:49
MELT (a Metadata Ecology for Learning and Teaching) is a 27-month Content Enrichment project supported by the European Commission’s eContentplus Programme. Starting in October 2006, it brings together 17 public and private sector content partners. The project’s coordinator is European Schoolnet (EUN), a unique non-profit consortium of 28 Ministries of Education in Europe, which provides major European education portals for teaching, learning and collaboration and which leads the way in bringing about change in schooling through the use of new technology.
JoomlaLMS elearning software
by
Martin Frericks
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last modified
2007-12-20 15:19
Innovative Joomla-based LMS
ediscio.de - A social network for collaborative work with flash cards
by
Klaus Kröner
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last modified
2008-07-15 17:31
This is a social network focused on collaborative learning, which is based on user generated content. Virtual flash card stacks can be created for personal use, or group use. By a simple rights management, stacks can be configured to be editable only by specified users, i.e. tutors. There is an integrated eLearning System, which is based on the "Lernkartei"-System (Sebastian Leitner). One Main goal of the System is ease of use.
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