PROLEARN Academy Portal - Links Related links en-us Plone 2.0 - A social network for collaborative work with flash cards This is a social network focused on collaborative learning, which is based on user generated content. Virtual flash card stacks can be created for personal use, or group use. By a simple rights management, stacks can be configured to be editable only by specified users, i.e. tutors. There is an integrated eLearning System, which is based on the "Lernkartei"-System (Sebastian Leitner). One Main goal of the System is ease of use. klaus1303 test Tue, 15 Jul 2008 16:31:18 +0200 JoomlaLMS elearning software Innovative Joomla-based LMS frericks test Thu, 20 Dec 2007 15:19:48 +0100 MELT - Learning Resources for Schools MELT (a Metadata Ecology for Learning and Teaching) is a 27-month Content Enrichment project supported by the European Commission’s eContentplus Programme. Starting in October 2006, it brings together 17 public and private sector content partners. The project’s coordinator is European Schoolnet (EUN), a unique non-profit consortium of 28 Ministries of Education in Europe, which provides major European education portals for teaching, learning and collaboration and which leads the way in bringing about change in schooling through the use of new technology. ralf test Tue, 09 Jan 2007 15:49:33 +0100 ARIADNE A European Association open to the World, for Knowledge Sharing and Reuse. The core of the ARIADNE infrastructure is a distributed network of learning repositories. ralf test Tue, 09 Jan 2007 15:48:16 +0100 iPerG - Integrated Project on Pervasive Gaming Pervasive games are a radically new game form that extends gaming experiences out into the physical world. To achieve a high quality interactive experience for these games, new technologies to support the creation of new compelling forms of content will be explored by this consortium. Four game types are currently being investigated under IPerG: * Crossmedia Games - bridging the gap between different media channels and game spaces * Socially Adaptable Games - exploring how pervasive games can fit into (and transform) social environments * Enhanced Reality Live Role-Playing - enhanced experiences through technology * City As Theatre - artistic games that take place online and on the streets. ralf test Tue, 09 Jan 2007 15:46:12 +0100 ELEKTRA ELEKTRA has the ambitious and visionary goal to fully utilise the advantages of computer games and their design fundamentals for educational purposes and to address and eliminate the disadvantages of game-based learning as far as possible. Modern computer games let their players enter their virtual worlds by offering a high degree of interactivity and realism that aims at captivating immersion. They turn the user into the active protagonist and hero, who can act by using more and more complex game features. The “gamer” is embedded in a fascinating universe, a microcosm with its own rules and residents to be discovered. By his own actions and his involvement into the background story the game becomes important and meaningful to the player. He even might develop emotional affection for the digital inhabitants of the game world. ELEKTRA will be funded with 2.4 million Euro by the Sixth Framework Programme of the European Commission’s IST-Programme for the duration of two years. ralf test Tue, 09 Jan 2007 15:19:54 +0100 EGAEL 2007 Initiative In 2007, the EGAEL Initiative will carry out several activities focused on the use of eGames in eLearning and, more specifically, in personalized eLearning processes: - one workshop in Asia, in conjunction with ICALT 2007 - one workshop in Europe, in conjunction with ISAGA 2007 - one Special Issue of Computers in Human Behavior, focused on the pedagogical research and implications of the use of eGames - one Special Issue of Simulation & Gaming, focused on the practical but theoretically supported experience and on the development of eGames The general aim of all these activities is to research and discuss on the benefits, drawbacks and current state of the development and use of educational and general electronic games and simulations and their relation with the personalized eLearning experience of learners and teachers. ralf test Tue, 09 Jan 2007 15:18:45 +0100 MACE - Metadata for Architectural Contents in Europe The MACE project sets out to transform the ways of e-learning about architecture in Europe. It will integrate vast amounts of content from diverse repositories created in several large previous projects as well as from existing architectural design communities. ralf test Wed, 06 Dec 2006 13:58:45 +0100 VCC Sustainability Blog As we need to pursue the discussion on the PROLEARN sustainability, we have set up a blog to capture our thoughts and ideas. In the framework of the VCC sustainability discussion, we started a collection of possible approaches, services, etc. and would like to share this with you. Please don't hesitate to make heavy use of the blog to comment on our ideas and, if your time permits, also join in on the regular discussion via flashmeeting. We will try and post these meetings on the blog as well and see, if it get's us anywhere. onusa test Wed, 31 May 2006 23:00:00 +0200 Open Research Society onusa test Wed, 31 May 2006 23:00:00 +0200 iCamp iCamp is a research and development project funded by the European Union under the IST (Information Society Technology) programme of FP6. The project aims at creating an infrastructure for collaboration and networking across systems, countries, and disciplines in Higher Education. Pedagogically based on constructivist learning theories that puts more emphasis on self-organised learning, social networking, and the changing roles of educators. onusa test Wed, 31 May 2006 23:00:00 +0200 APOSDLE The goal of the APOSDLE project is to enhance knowledge worker productivity by supporting informal learning activities in the context of knowledge workers' everyday work processes and within their work environments. onusa test Wed, 31 May 2006 23:00:00 +0200 TENCompetence TENCompetence will support individuals, groups and organisations in Europe in lifelong competence development by establishing the most appropriate technical and organizational infrastructure, using open-source, standards-based, sustainable and innovative technology. onusa test Wed, 31 May 2006 23:00:00 +0200 PROLIX PROLIX is a 48 months research and development integrated project co-funded by the European Commission under the Sixth Framework Programme, Priority 2 "Information Society Technologies" started on 1st December 2005. onusa test Wed, 31 May 2006 23:00:00 +0200 Nettle NETTLE is an EU funded, Socrates Thematic Network project. The work of the project is organised into four main themes, as indicated by the TG menu items. We are currently in the initial stages of the project, defining the work of the Thematic Groups and getting the project under-way. onusa test Wed, 31 May 2006 23:00:00 +0200